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Specifies a unified speech and audio codec which is capable of coding signals having an arbitrary mix of speech and audio content. The codec has a performance comparable to, or better than, the best known coding technology that might be tailored specifically to coding of either speech or general audio content. The codec supports single and multi-channel coding at high bitrates and provides perceptually transparent quality. At the same time, it enables very efficient coding at very low bitrates while retaining the full audio bandwidth.

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Defines how uncompressed audio is carried in files in the family of standards based on the ISO base media file format. This includes mono, stereo and multi-channel audio in Linear Pulse Code Modulation (LPCM) format with various word lengths and sampling rates, and also floating point format. Such representations also occur in other container formats, such as RIFF WAV or AIFF.

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This part of ISO/IEC 23004 defines the architecture of the MPEG Multimedia Middleware (M3W) technology.

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Specifies the architecture of the MPEG Multimedia Middleware technology. Multimedia Middleware (M3W) allows application software to execute multimedia functions with a minimum knowledge of the inner workings of the multimedia middleware as well as to support a structured way of updating, upgrading and/or extending the multimedia middleware.

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Specifies the multimedia application programming interface (API) of the MPEG Multimedia Middleware (M3W) technology. This Multimedia API provides a flexible interoperable set of media functions suitable for use in multiple products with different capabilities and in multiple application domains. ISO/IEC 23004-2:2007 specifies the following: interfaces for audio broadcast decoding, processing and rendering; interfaces for video broadcast decoding, processing and rendering; IPMP interfaces; governance interfaces. These interfaces provide a uniform view to the multimedia functionality offered by M3W platforms, but are flexible enough to allow different M3W platform vendors to distinguish themselves.

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Specifies the interfaces of the support application programming interface (API) and the realization technology used for Component Download in MPEG Multimedia Middleware (M3W). Component Download is an optional framework for M3W Platforms. The goal of this realization technology is to enable controlled download of software components to a device. In this context controlled means that before the actual transfer of the component we are able to assess whether the component actually "fits". Specifies the following entities: Repository contains components that can be downloaded. Target enables receiving components. Locator responsible for locating all the entities (realization of the roles) that participate in a particular download. Decider assesses the feasibility of a particular download (this can include technical fit, business fit, etc.). Initiator initiates and coordinates the download process. These entities together enable through different deployments a large number of component download and upload scenarios, varying from point-to-point transfer to broadcast of components.

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Specifies the interfaces of the support application programming interface (API) and the realization technology used for Fault Management in MPEG Multimedia Middleware (M3W). Fault Management is an optional framework for M3W Platforms. The goal is to have a dependable/reliable system in the context of faults. These faults can be introduced due to upgrades and extensions out of control of the device vendor. The faults can also exist because it is impossible to test all traces and configurations in the complex software systems we are building nowadays. Specifies an approach of adding fault tolerance mechanism through the use of a Middleman (wrapper), an approach for transparent instantiation of these Middlemans (wrappers), interfaces for coordination of fault handling between Middlemans (wrappers).

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Specifies the interfaces of the support application programming interface (API) and the realization technology used for Integrity Management in MPEG Multimedia Middleware (M3W). Integrity Management is an optional framework for M3W Platforms. The goal is to have controlled upgrading and extension. Basically this means reducing the chance of breaking the system during an upgrade/extension and giving the ability to restore a consistent configuration when things have gone wrong. Specifies entities and interfaces for the following: Monitoring: This is basically extraction of the model that describes the software and hardware configuration of the terminal (self model), Diagnosis: Based on the self model framework, this will need to determine whether there is a fault in the configuration, Repair: The faults that have been identified during diagnosis will need to be removed when this is possible using the facilities for upgrading and extension offered by M3W.

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This standard explains the organization of the reference software for ISO/IEC 23004, Parts 1 to 7 (Multimedia Middleware). The electronic attachment to ISO/IEC 23004-8:2009 provides the source code of the actual software.

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The technologies of this document specified are: description languages and vocabularies to characterize devices and users; control information to fine tune the sensed information and the actuator command for the control of virtual/real worlds, i.e., user's actuation preference information, user's sensor preference information, actuator capability description, and sensor capability description. The adaptation engine is not within the scope of this document.

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Specified in this document are description languages and vocabularies which describe sensorial effects. The adaptation engine is not within the scope of this document (or the ISO/IEC 23005 series). This document specifies syntax and semantics of the tools describing sensory information to enrich audio-visual contents: Sensory Effect Description Language (SEDL) as an XML schema-based language which enables one to describe a basic structure of sensory information; Sensory Effect Vocabulary (SEV), an XML representation for describing sensorial effects such as light, wind, fog, vibration, etc. that trigger human senses.

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The technologies of this document specified are description languages and vocabularies to describe virtual world objects. The adaptation engine is not within the scope of this document. This document specifies syntax and semantics of the tools used to characterize a virtual world object related metadata: Virtual World Object Characteristics (VWOC) as an XML Schema-based language which enables one to describe a basic structure of avatars and virtual world objects in virtual environments.

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Specifies syntax and semantics of the data formats for interaction devices by providing a standardized format for interfacing actuators and sensors by defining XML schema-based language named Interaction Information Description Language (IIDL). IIDL provides a basic structure with common information for communication with various actuators and sensors in consistency.

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Provides definitions of data types and tools, which are used in other parts of the ISO/IEC 23005 series, but are not specific to a single part. This document specifies syntax and semantics of the data types and tools common to the tools defined in the other parts of the ISO/IEC 23005 series, such as basic data types which are used as basic building blocks in more than one of the tools in the ISO/IEC 23005 series, colour-related basic types which are used in light and colour-related tools to help in specifying colour-related characteristics of the devices or commands, and time stamp types which can be used in device commands, and sensed information to specify timing related information.

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Technical Corrigendum 1 to ISO/IEC 23008-11:2017.

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